![]() ![]() They also make many moves in a short amount of time. As such, his units are low in health and deal more damage when attacking from behind. For example, the Songhai general fills the assassin archetype. There are over a dozen and a half challenges teaching you how to play and combo correctly. Create walls, teleport units, attack along a row, taunt/root, fly, and much more, allowing for a significant number of ways to play. The cards go way past the typical buff, debuff, damage, health regen, or place a unit and forget stereotypes. Monsters, deities, and spells-besides being fantastically gorgeous-bring an unprecedented level of diversity. And every character is vastly different from one another, leading to incredibly interesting match-ups. The leader on a battlefield stays close to his soldiers to inspire courage and ferocity. It's something that makes a lot of sense, but rarely implemented. Lyonar, a paladinesque archetype, gives his minions buffs by staying within one tile of them. Certain characters can significantly buff the hero's attack, such as one that buffs ranged attacks, and another that's core to the hero. On that note, your hero will directly affect the game in ways more than simply a 2/25 unit. It’s your own person and greatest weapon. No longer are you protecting something as asinine as crystals, or a character portrait. The general being a unit similar to everyone else is such a nice touch. Fear not! Your champion can be buffed, healed, and even attack other units. Your champion has a base level attack of two and twenty five health. But that’s not to say you’re general is going to be sitting in the back sipping on Pina Coladas. Protect your general, akin to a king from chess, from harm while whittling down the opposing general. Place a unit within your mana constraint on the board within one tile of your general or another unit. The cards have a mana cost that you get more of every turn. You have an action bar where your “hand” containing cards is located. If you’ve played games like Hearthstone, or more specifically Hero Academy, you’ll be right at home. While fairly dense overall, getting started is quite simple. Even though this is a fairly simple class, enemies wont be able to stop the constant barrage of strong units in addition to your general who's capable of putting down his own beatdown. Magmar- Crush enemies with the most powerful units in the game that come back from the dead to continue fighting. Place Obelysks that will constantly spawn minions and keep ranged units in the back to force the opposing general to come to you, and die. Vetruvian- Map pressure is central to Vetruvian's gameplay. Careful setup is vital to winning with Abyssian. Clear a board of extremely cheap wraithlings to activate death watch, an effect on certain cards, to grant a massive advantage over the enemy. A full hand and low mana cards are necessary to win.Ībyssian- Coldly calculate the deaths of minions to buff the ones that are still alive. Songhai- Assassinate enemies using backstab while maintaining board control using spells to displace opponents. Bully your enemy and win through brute strength. Similarly, place units near enemies to lock them down from moving or attacking anyone else. Place units close to Argeon to gain effects like increased attack. Lyonar- This general inspires units to increase their potential to terrifying heights. Proper board positioning is key to using this class effectively. Effects like infiltrate, frost, and the ability to transform minions keep the enemy on their toes. Vanar- Specializes in spells that generate walls, allowing you to trap and split opponents. Ranked Ladder- Climb over the bodies of hundreds of enemies to become the very best.Challenge Mode- Practice your skills in class-specific puzzles.Half a Dozen Classes- Significant level of variety in the way you play through a multitude of class choices.Tons of Cards to Collect- Hundreds of cards will keep you collecting for a long time. ![]()
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